Beholder

Attack actions

Bite: +15 vs AC; 10 Damage
Eye Rays: (range 10, can target allies) Roll d20 and use the indicated effect or one of a lower number; choose target after roll. 1-4: Telekinesis: +18 vs DEF (Fort); automatic hit against allies; slide target 4 squares; 5-8: Sear: +18 vs DEF (Fort); 15 radiant Damage; 9-12: Slow: +18 vs DEF (Will); Slowed (save ends); 13-15: Terror: +18 vs DEF (Will); 15 psychic Damage AND (Fear) target moves its current speed away from this creature; 16-18: Petrify: +18 vs DEF (Will); Slowed (save ends); a Slowed target is instead Petrified (save ends); 19-20: Disintegrate: +18 vs DEF (Fort); 40 Damage AND ongoing 20 Damage (save ends), 20 Damage only on miss

Keywords

Evil • Aberrant • Beholder

Abilities

Flight
Note: This is a static power that generates no effects.
Multi-Activation 2: This creature activates twice each round.
Note: This is a static power that generates no effects.

Special powers

Champion powers

Rules discussion