Archmage

Attack actions

Staff: +19 vs AC; 10 Damage
Acid Arrow: (sight) +19 vs DEF (Ref); ongoing 10 acid Damage AND each creature adjacent to target takes 5 acid Damage
Note: Apply AND damage effects serially, in the order they appear in the attack.
Banishment: (range 5; Demon, Devil, or Planar target only) +19 vs DEF (Will); 35 Damage AND Stunned, 15 Damage on miss
Note: Apply AND damage effects serially, in the order they appear in the attack.
Magic Missile: (sight) +19 vs DEF (Ref); 15 Damage, ignore Insubstantial

Keywords

Human • Arcane

Abilities

Flight
Note: This is a static power that generates no effects.
Conceal 6
Note: This is a static power that generates no effects.

Special powers

Dimension Door: Replaces move action: This creature teleports 10 squares. RECHARGE when this creature first becomes bloodied.
Note: This is a rechargeable, limited use, activated power that generates a teleport effect.
Mordenkainen's Sword: Use when this creature activates: Choose the nearest enemy within line of sight of this creature. That enemy takes 15 Damage.
Note: This is an activated power that generates a damage effect.

Champion powers

Rules discussion