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Archmage
Attack actions
Staff:
+19 vs AC; 10 Damage
Acid Arrow:
(sight) +19 vs DEF (Ref); ongoing 10 acid Damage AND each creature adjacent to target takes 5 acid Damage
Note
: Apply AND damage effects serially, in the order they appear in the attack.
Banishment:
(range 5; Demon, Devil, or Planar target only) +19 vs DEF (Will); 35 Damage AND Stunned, 15 Damage on miss
Note
: Apply AND damage effects serially, in the order they appear in the attack.
Magic Missile:
(sight) +19 vs DEF (Ref); 15 Damage, ignore Insubstantial
Keywords
Human • Arcane
Abilities
Flight
Note
: This is a static power that generates no effects.
Conceal 6
Note
: This is a static power that generates no effects.
Special powers
Dimension Door:
Replaces move action: This creature teleports 10 squares. RECHARGE when this creature first becomes bloodied.
Note
: This is a rechargeable, limited use, activated power that generates a teleport effect.
Mordenkainen's Sword:
Use when this creature activates: Choose the nearest enemy within line of sight of this creature. That enemy takes 15 Damage.
Note
: This is an activated power that generates a damage effect.
Champion powers
Rules discussion