Devourer
Attack actions
Claws: +18 vs AC; 20 Damage
Trap Essence: +15 vs DEF (Fort); Enervated (save ends) AND if target is bloodied, 40 Damage
Note: Apply AND damage effects serially, in the order they appear in the attack.
Keywords
Evil • Undead
Abilities
Immune Confused
Note: This is a static power that generates no effects.
Immune Poison
Note: This is a static power that generates no effects.
Reach 2
Note: This is a static power that generates no effects.
Special powers
Draw Close: Minor action: Choose 1 enemy within 5 squares of this creature. Roll d20, +15 vs DEF (Fort); on success, pull target adjacent to this creature. RECHARGE if no enemy creature is adjacent to this creature at end of this creature's turn.
Note: This is a limited use, activated power that generates a one-time, pull effect.
Champion powers
Rules discussion