Chain Golem

Attack actions

Shackle Strike: +23 vs AC; 25 Damage AND Immobilized
Note: Apply AND damage effects serially, in the order they appear in the attack.
Chain Bind: +19 vs DEF (Fort); 20 Damage AND Entrapped (save ends); RECHARGE when this attack misses or an Entrapped creature succeeds on a saving throw to end that condition
Note: Apply AND damage effects serially, in the order they appear in the attack.

Keywords

Animate

Abilities

+4 DEF (Fort)
Note: This is a static power that generates a continuous effect.
Reach 3
Note: This is a static power that generates no effects.
Stable Footing: Difficult terrain does not affect this creature's movement.
Note: This is a static power that generates no effects.

Special powers

Entangling Chains: Each adjacent enemy cannot move on its turn unless it first hits this creature with an attack.
Note: This is a static power that generates a continuous effect.
Entrapped: (condition) Remove affected creature from the battle map. The creature still activates, but cannot take any actions. When affected creature activates, it takes 20 Damage. When this condition ends, put the affected creature on the battle map adjacent to the creature that created this effect. If the creature that created this effect is eliminated, end this effect.

Champion powers

Rules discussion