Kuo-Toa Whip

Attack actions

Scepter: +14 vs AC; 5 + 10 lightning Damage
Lightning Bolt: (line 12) +10 vs DEF (Fort); 10 lightning Damage; +1 Attack and +5 Damage for each other creature named Kuo-Toa Whip within 6 squares of this creature (maximum 20 Damage)
Note: There is no maximum on the Attack bonus, just on the additional Damage.

Keywords

Aquatic • Kuo-Toa • Rage

Abilities

Resist 10 Lightning
Group Command: Add the champion ratings of all creatures named Kuo-Toa Whip in your warband to determine your highest champion rating.
Note: This is a static power that generates no effects.

Special powers

Slick Maneuver: Replaces move action, only while adjacent to an enemy: As a free action, this creature shifts to any space adjacent to that enemy.
Note: This is an activated power that generates a free action.

Champion powers

Use before rolling initiative: Until end of round, each Aquatic ally has +1 Attack for each other creature named Kuo-Toa Whip within 6 squares of it when it activates.
Note: This is a limited use, activated power that generates a continuous effect.
Use before rolling initiative: Each ally has +2 Speed until end of round.
Note: This is a limited use, activated power that generates a continuous effect.

Rules discussion